Alex Nikolaev
Alex Nikolaev
Level Artist/Industrial Designer at Ubisoft Toronto
Toronto, Canada

Software proficiency

3ds Max
3ds Max
SolidWorks
SolidWorks
Maya
Maya
Unreal Engine
Unreal Engine
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
Mudbox
Mudbox
ZBrush
ZBrush
Fusion 360
Fusion 360

Productions

  • 71yp hrpcgl. ac sl1024
    • Video Game
      Starlink - Battle For Atlas
    • Year
      2018
    • Role
      Industrial Designer / Level Art
    • Company
      Ubisoft Toronto
  • Assassins creed unity
    • Video Game
      Assassin's Creed: Unity
    • Year
      2014
    • Role
      Environment Art
    • Company
      Ubisoft Toronto
  • Far cry 4
    • Video Game
      Far Cry 4
    • Year
      2014
    • Role
      Environment Art
    • Company
      Ubisoft Toronto
  • Tom clancys splinter cell blacklist
    • Video Game
      Tom Clancy's Splinter Cell: Blacklist
    • Year
      2013
    • Role
      Environment Art
    • Company
      Ubisoft Toronto

Experience

  • Industrial Designer / Level Artist at Ubisoft Tornto
    Toronto, Canada
    April 2014 - Present

    Industrial Design (Hard surface specialist) - worked in CAD to design and manufacture collectible models.

    Level Art - worked with talented art team to produce in-game assets and set dressing

  • Modeler/Texture Artist at Ubisoft Toronto
    Toronto, Canada
    March 2012 - April 2014

    Worked on biggest AAA titles in Ubisoft.